Monthly Archives: February 2014


Aquaman (E42) – PL 10

Strength 8, Stamina 8, Agility 2, Dexterity 0, Fighting 4, Intellect 1, Awareness 2, Presence 2

All-out Attack, Favoured Environment: Under water, Inspire, Languages 1, Leadership

Athletics 2 (+10), Close Combat: Trident 3 (+7), Close Combat: Unarmed 4 (+8), Expertise: Marine Biology 4 (+5), Insight 4 (+6), Intimidation 6 (+8), Perception 8 (+10), Persuasion 6 (+8)


  • Atlantean Armour (Removable)
    • Impervious Defence: Impervious Toughness 8
  • Atlantean physiology
    • Breath under water: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
    • Deep sea vision: Senses 2 (Darkvision)
    • Swimming: Swimming 10 (Speed: 500 miles/hour, 1 mile/round)
  • King of the sea
    • Comprehend: Comprehend 2 (Animals – Speak To, Animals – Understand; Limited: Marine Life)
    • Mind Control: Mind Control 6 (DC 16; Limited: Marine life)
    • Telepathy: Mental Communication 3 (mind)
  • Trident (Removable)
    • Damage: Strength-based Damage 2 (piercing, DC 25; Penetrating 2)

Initiative +2
Damage: Strength-based Damage 2, +7 (DC 25)
Grab, +4 (DC Spec 18)
Mind Control: Mind Control 6 (DC Will 16)
Throw, +0 (DC 23)
Unarmed, +8 (DC 23)

Motivation: Responsibility: King of the Sea
Power Loss: Can not be out of water for extended durations

Atlantean, English

Dodge 8, Parry 8, Fortitude 10, Toughness 8, Will 6

Power Points
Abilities 54 + Powers 56 + Advantages 5 + Skills 19 (37 ranks) + Defences 16 = 150

After a violent storm at sea, the inert body of a man is found on the beach near the Naval Undersea Center. But this is no ordinary man. He can breathe underwater, swim faster than a dolphin and dive to depths of at least seven miles. He is nursed back to health by Doctor Elizabeth Merrill and given the name Arthur Curry. In return Arthur agrees to help the United States Navy recover a lost missing submarine carrying top military officials. Deep in the ocean, Arthur discovers an enormous undersea habitat constructed by Mr. Schubert, a maniacal scientist who has gained the assistance of kidnapped scientists from various nations via mind-control bracelets and plans to destroy all the nations of the world with their own nuclear weapons. Arthur thwarts the plan by flooding the undersea habitat and helping the scientists escape, although the fate of Schubert is unknown. He decides to return to his aquatic life and has spent most of the last several years deep in the ocean, occasionally resurfacing to help Dr Merril.


Cyborg (E42) – PL 10

Strength 8, Stamina 8, Agility 0, Dexterity 2, Fighting 3, Intellect 5, Awareness 2, Presence 1

Accurate Attack, Improved Initiative 2, Inventor, Power Attack, Teamwork

Athletics 3 (+11), Insight 3 (+5), Intimidation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Technology 3 (+8)


  • Armoured Body: Impervious Toughness 8
  • Computer interface: Comprehend 2 (Machines / Electronics)
  • Cyborg Strength
    •    Leaping: Leaping 10 (Leap 1 mile at 250 miles/hour in 12 seconds)
    •    Power-lifting: Power-lifting 2 (+2 STR for lifting)
  • Self Repair System: Regeneration 4 (Every 2.5 rounds)
  • Sensor System: Senses 2 (Infravision, Ultra-hearing)
  • Ultimate Internet connection: Other Communication 4 (Sense Type: Wireless)
  • White Noise Generator: Blast 8 (DC 23; Accurate 2: +4)

Initiative +8
Grab, +3 (DC Spec 18)
Throw, +2 (DC 23)
Unarmed, +3 (DC 23)
White Noise Generator: Blast 8, +6 (DC 23)

Motivation: Acceptance
Motivation: Responsibility


Dodge 6, Parry 6, Fortitude 8, Toughness 8, Will 6

Power Points
Abilities 58 + Powers 64 + Advantages 6 + Skills 9 (18 ranks) + Defences 13 = 150

When astronaut Vic Stone is severely injured in the crash of an experimental Lifting Body aircraft, he is “rebuilt” by the US Government. Stone was chosen because he was close friends with Dr Rudy Wells, the man behind the invention of cybernetic/human integration and Oscar Goldman, the head of the OSI. Stone works for the OSI handling missions requiring a meta human touch.

The Flash

The Flash (E42) – PL 10

Strength 1, Stamina 1, Agility 2, Dexterity 4, Fighting 2, Intellect 2, Awareness 1, Presence 2

Agile Feint, Close Attack, Defensive Roll 5, Improved Initiative 5, Instant Up, Power Attack, Takedown 2

Acrobatics 4 (+6), Athletics 6 (+7), Close Combat: Unarmed 6 (+8), Expertise: Forensic Science 4 (+6), Insight 3 (+4), Intimidation 2 (+4), Investigation 3 (+5), Perception 4 (+5)

Flurry of Fists: Damage 5 (DC 20)
Movement: Movement 2 (Wall-crawling 1: -1 speed rank, Water Walking 1: you sink if stopped; Limited: Only while running)
Quickness: Quickness 10 (Perform routine tasks in -10 time ranks)
Speed Aura: Immunity 2 (Uncommon Descriptor: Friction)
Speed: Speed 15 (Speed: 64000 miles/hour, 120 miles/round)
Whirl Wind: Cone Area Move Object 8 (6 tons; Cone Area 2: 120 feet cone; Limited Direction: Away from)

Initiative +22
Flurry of Fists: Damage 5, +3 (DC 20)
Grab, +3 (DC Spec 11)
Throw, +4 (DC 16)
Unarmed, +9 (DC 16)
Whirl Wind: Cone Area Move Object 8 (DC 18)

Relationship: Wife Iris West-Allen
Weakness: Extra effort on super speed can draw flash into the speed force


Dodge 10, Parry 10, Fortitude 6, Toughness 6/1, Will 10

Power Points
Abilities 30 + Powers 58 + Advantages 16 + Skills 16 (32 ranks) + Defences 30 = 150

Barry Allen was in college studying forensic science when a freak accident in the near by particle accelerator lab left Barry in a coma for 6 weeks. When he awoke he found the world stopped in time around him. He wandered around for what seemed to him like hours looking at all the people standing perfectly still before he realized they were moving, just very slowly. He then realized it was not that the world was moving too slow, but that he was moving too fast. It took him what felt like days to figure out how to control his new powers. He has since graduated from college and id now working in the Central City Crime Lab and fighting crime as the Flash.


Okay some notes on Batman. I was tempted to move beyond the stereotypical Batman here. In the Earth 2 series, Batman uses the Miraclo drug used by Hourman to enhance his Strength and Stamina into meta Human ranges, I kind of like the idea of a drug enhanced Batman. I am also considering a “Spirit of Vengeance” Batman where he is possessed by a Spectre like entity and Batman is the latest in a long line of masked vigilantes stretching back centuries or even millennia to be possessed by this spirit. For right now, I am sticking with the iconic Batman.

Batman (E42) – PL 10

Strength 4, Stamina 4, Agility 2, Dexterity 4, Fighting 4, Intellect 5, Awareness 2, Presence 3

Beginner’s Luck, Benefit, Wealth 5 (billionaire), Equipment 4, Evasion, Inventor, Jack-of-all-trades, Startle, Takedown, Throwing Mastery

Acrobatics 3 (+5), Athletics 1 (+5), Close Combat: Unarmed 8 (+12), Expertise: Criminals 3 (+8), Insight 3 (+5), Intimidation 7 (+10), Investigation 7 (+12), Perception 5 (+7), Stealth 2 (+4), Technology 2 (+7), Vehicles 2 (+6)


  • Bat Suit (Removable)
    • Armored: Protection 2 (+2 Toughness)
    • Gliding: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Gliding)
    • Night Vision: Senses 2 (Darkvision)
    • Swinging: Movement 1 (Swinging)
    • Utility Belt: Variable 3
  • Batarang (Removable)
    • Strength Effect (Reach (ranged) 5: 25 ft.)

Audio Recorder, Binoculars, Camera, Commlink, Flashlight, Handcuffs, Motorcycle, Toolkit (Basic)

Initiative +2
Grab, +4 (DC Spec 14)
Throw, +4 (DC 20)
Unarmed, +12 (DC 19)

Motivation: Justice
Motivation: Responsibility


Dodge 10, Parry 10, Fortitude 8, Toughness 6, Will 8

Power Points
Abilities 56 + Powers 27 + Advantages 16 + Skills 22 (43 ranks) + Defences 24 = 145

When Thomas Wayne’s wife and two sons were killed in a mugging, The wealthy Thomas Wayne put a great deal of time and money into cleaning up Gotham city. He always felt there had to be a better way to strike at the heart of crime. Many Years later a young Dick Grayson watches as his parents are murdered before his very eyes. The orphaned Grayson is taken in by Thomas and adopted. Thomas brings the boy up on tales of avengers like the Scarlet Pimpernel, Zoro, Robin Hood, and the Crimson Avenger. As he gets older he comes up with the idea of fighting crime in Gotham as the Batman. Grayson’s first forays into crime fighting are mildly successful, but it does not take Thomas long to figure out who the Batman is. At first he is angry with Dick because he was endangering himself, but eventually started helping him with his wealth and connections.


Superman (E42) – PL 10

Strength 12, Stamina 10, Agility 1, Dexterity 0, Fighting 4, Intellect 2, Awareness 3, Presence 4

Extraordinary Effort, Interpose, Languages 1, Power Attack, Ultimate Effort: Toughness, Ultimate Effort: Will

Athletics 2 (+14), Close Combat: Unarmed 2 (+6), Expertise: Journalism 2 (+4), Perception 2 (+5), Persuasion 2 (+6), Ranged Combat: Heat Vision: Blast 5 2 (+2), Ranged Combat: Throw 1 (+1), Technology 2 (+4), Vehicles 2 (+2)


  • Faster than a speeding bullet (Array)
    •    Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
    •    Movement: Movement 2 (Environmental Adaptation: Space, Space Travel 1: within solar system)
    •    Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
  • More powerful than a locomotive
    •    Immunity: Immunity 10 (Life Support)
    •    Impervious Defence: Impervious Toughness 10
    •    Power-lifting: Power-lifting 7 (+7 STR for lifting)(Str 19 12,000 Tons)
  • Powers far beyond those of mortal men (Array)
    •    Heat Vision: Blast 5 (DC 20)
    •    Microscopic Vision: Senses 4 (Microscopic Vision 4: atom-size)
    •    Super Breath: Move Object 5 (cold, 1600 lbs.; Limited Direction: Away)
    •    Super Hearing: Senses 4 (Acute: Hearing, Extended: Hearing 3: x1k)
    •    Super Vision: Senses 5 (Acute: Vision, Extended: Vision 4: x10k)
    •    X-Ray Vision: Senses 4 (Penetrates Concealment: Vision; Limited: Cannot see through Lead)

Initiative +1
Grab, +4 (DC Spec 22)
Heat Vision: Blast 5, +2 (DC 20)
Super Breath: Move Object 5, +0 (DC 15)
Throw, +1 (DC 27)
Unarmed, +6 (DC 27)

Power Loss: Looses all powers under a Red Sun
Weakness: Kryptonite

English, Kryptonian

Dodge 5, Parry 5, Fortitude 10, Toughness 10, Will 5

Power Points
Abilities 72 + Powers 56 + Advantages 6 + Skills 9 (17 ranks) + Defences 7 = 150

The Superman (???) of Earth 42 was not rocketed from Krypton as a baby. He and his friends were out in the country late at night, drinking and driving around the back roads. When an alien ship appeared, the driver of the truck crashed the vehicle, everyone inside was killed except Clark Kent.

The aliens rebuilt him good as new using the only compatible DNA they had of the long dead race of Krypton. Then placed him back at the scene of accident, where it appeared as though he was thrown clear. Clark only has vague memories of the accident and the aliens who saved his life.

Shortly after the accident he began manifesting Kryptonian super powers. At first he could not use more than one power at a time, but in the last two years he has learned to control his powers better and they continue to grow with him.

He is currently 17 years old and insists on being called Superman, but most everyone calls him Superboy. While he tries to be grown up and responsible, he often acts like the teenage boy he is.

Wonder Woman

Wonder Woman (E42) – PL 10

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 3

Attractive, Benefit, Diplomatic Immunity, Languages 1

Acrobatics 3 (+6), Athletics 1 (+11), Close Combat: Unarmed 2 (+8), Expertise: Greek Mythos 5 (+6), Insight 4 (+6), Perception 3 (+5), Persuasion 4 (+7), Ranged Combat: Lasso of truth 6 (+9)


  • Bracelets of Aegis (Removable)
    • Impervious Defence: Impervious Toughness 8
  • Daughter of Zeus
    • Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
    • Forever Young: Immunity 1 (Aging)
    • Super Strength: Power-lifting 3 (+3 STR for lifting)
  • Lasso of truth (Removable)
    •  Compel Truth: Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Limited Degree)
    • Move Object: Move Object 8 (6 tons)

Initiative +3
Compel Truth: Affliction 8, +6 (DC Will 18)
Grab, +6 (DC Spec 20)
Move Object: Move Object 8, +9 (DC 18)
Throw, +3 (DC 25)
Unarmed, +8 (DC 25)

Motivation: Doing Good
Motivation: Thrills

English, Greek

Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 76 + Powers 38 + Advantages 3 + Skills 14 (28 ranks) + Defences 19 = 150

Diana is the daughter of Hippolyta, the Queen of Themescyra and Zeus the Father of the Greek pantheon of gods. She was raised among the Amazon woman of Themescyra to be a warrior without peer. However she has lived an extremely sheltered life and is naive about the world. Two years ago she ran away from her over bearing mother into the world of man for adventure and excitement. Zeus has since intervened with Hippolyta to allow her to stay. While Diana looks to be 17 years old, she is actually considerably older, although no one knows for sure her true age except Hippolyta and Zeus, Diana herself may not know how old she truly is.

Green Lantern

Green Lantern (E42) – PL 10

Strength 2, Stamina 3, Agility 0, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 1

Accurate Attack, Benefit: Military Rank, Ultimate Effort: Will vs Fear

Close Combat: Unarmed 3 (+6), Expertise: Galactic Law 4 (+6), Insight 2 (+5), Investigation 4 (+6), Perception 4 (+7), Persuasion 4 (+5), Ranged Combat: Force blast: Blast 10 5 (+7), Vehicles 5 (+7)

Power Ring (Removable)

  • Flight
    • Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
    • Movement: Movement 4 (Environmental Adaptation: Space, Space Travel 3: other galaxies)
  • Force field
    • Immunity: Immunity 10 (Life Support)
    • Protection: Protection 7 (+7 Toughness)
  • Green Lanterns Light
    • Force blast: Blast 10 (DC 25)
    • Force Construct: Create 10 (Volume: 1000 cft., DC 20; Movable)
    • Life bubble: Burst Area Immunity 17 (Environmental Conditions (All), Life Support, Suffocation (All); Affects Others Only, Burst Area: 30 feet radius sphere, Reach (ranged) 6: 30 ft.)
    • Lifting: Move Object 10 (25 tons)
  • Quick Change: Feature 1
  • Senses: Senses 6 (Acute (Type): Visual, Acute (Type): Auditory, Acute (Type): Chemical)
  • Universal translator: Comprehend 3 (Languages – Speak All, Languages – Understand All, Languages – You’re Understood)

Initiative +0
Force blast: Blast 10, +7 (DC 25)
Grab, +3 (DC Spec 12)
Lifting: Move Object 10, +2 (DC 20)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Power Loss: Rings need to be recharged
Power Loss: Ring doesn’t work against the colour yellow

Native Language

Dodge 8, Parry 8, Fortitude 6, Toughness 10, Will 12

Power Points
Abilities 32 + Powers 74 + Advantages 3 + Skills 16 (31 ranks) + Defenses 25 = 150

Lieutenant Hal Jordan was flying sorties over Afghanistan when Abin Sur’s space ship crash landed on earth. The ring retrieved Jordan out of his Air Force jet, letting the plane crash. Once he became the ring bearer, he was whisked off to OA where he trained for 6 months with the GL corp. When he returned to earth he found he had been reported killed in action and his old life was gone.

That was almost two years ago, today Hal Jordan spends most of his time in space patrolling his space sector. When he does come home he visits his ex-girl friend Carol Ferris, she is the only person who knows he is alive and knows he is Green Lantern.

In the universe of Earth 42, the Green Lantern Corp is a much more militant organization. While each sector has 2 Green Lanterns, there is also a Manhunter battalion deployed. The Green Lanterns are the officer cadre, the Manhunters are the enlisted troops. More than a millennia ago the Guardians tried to replace the Manhunters with an android army, which failed spectacularly when the rogue Guardian Chronos reprogrammed them to go on a murderous rampage in Space Sector 666. Now only sentient beings are recruited and used in the Manhunter battalions.

The Low Powered Justice League

So a friend on Google+ wanted to talk about the possibility and building the Justice League using the Champions rule set and building those characters on starting character points. We barely made it through Green Lantern before I became frustrated with this project. Champions is just not my game, I think it is too generic of a game system to do this and GURPS has this problem as well. These games work well with one power wonders, but quickly breaks down when dealing with characters that have a wide array of powers. Superman can not be done in 150 points in Champions, he can not be done in 250 points and I would argue 500 isn’t enough. Same is true of Green Lantern or the Martian Manhunter. Mutants and Masterminds (M&M) 3rd edition is a much better game system for this type of game.

In M&M the starting character power level (PL) is 10 and it is very easy to do a low powered Superman that is still obviously Superman. It is also very easy to built characters like Green Lantern who has too many utility powers to count. So this is my project for the next couple of weeks, to build a PL 10 Justice League. Superman, Batman, Wonder Woman, Green Lantern, The Flash, Aquaman and Cyborg. The kicker here is my version of these characters, while iconic, will be significantly different from the originals. This is the Justice League of Earth 42, my version.

Evergreen Magic Card Set

I think Wizards of the Coast should make an Evergreen Magic Card Set. For those of you who do not know the term Evergreen, it essentially means always available. For instance, the basic Monopoly game is an Evergreen game, however the Star Trek Monopoly and the Scooby Doo Monopoly are only available for limited runs and are meant to be collectors items.

The Evergreen Magic Card Set would only have to be a handful of individual cards, say 5 creatures cards for each color and 5 non creature spells per color, for a total of 50 individual cards. The cards can all be common cards, but the stipulation is, I should be able to build a decent deck out of the array of cards available. This should be especially true of mono colored decks, I should be able to get 4 copies of each card in a color, add appropriate land and expect to play a decent game. In fact that is how they should be sold, is as pre-constructed mono color decks, with 4 of each card plus twenty land.

These cards should always be available, should always be tournament legal and should never change. Magic has been out for 20 years now, surely they can come up with a set of cards that will not be broken by the constant stream of new cards, but still allow for some creative deck building opportunities.

More Misc Shit

Okay, the last couple of weeks have been busy and not in a good way. Since my rule is to avoid talking about work on my blog, I will go into no detail, suffice to say, I glad this week is over and shit is done.

Went to a film festival last weekend, and we saw Second hand Lions. It is a really good movie, it is well scripted, with a solid plot and good acting by Robert Duvall and Michael Caine. If you are looking for a solid drama to watch, I highly recommend this one.

I finished my month of playing solo Tunnels and Trolls adventures. During week one, I played 4 hours, in week two, I played 2 hours, in week three I played 3 hours and in my final week, I played 2 hours. So at the end of the month, I had played a grand total of 11 hours. This was pretty close to the equivalent of 3 regular table top sessions. My character did finally make 2nd level, which is probably about right. As I said in an earlier post, solo play falls short in a couple of different categories. Like computer games, you have very little room for creative play. For instance, in the Friday night game, The party had to rescue the rich merchant’s daughter from the slavers, they had to get into a tower owned by a high level Battle Mage/Cleric, the tower was well guarded and the PC’s out numbered. One of my players, Scott came up with the idea to simply cast invisibility on everyone in the party. As long as they were careful, they pretty much had freedom of movement inside the tower. Computer games and solo adventures simply do not allow for that kind of play. So any way, I don’t think I will be returning to solo play for the time being.