5th Edition Elric of Melnibone

Str: 5 (-3) Dex: 20 (+5) Con: 5 (-3)
Int: 20 (+5) Wis 20 (+5) Cha 12 (+1)
Wizard 20 / Fighter 8

Hit Points 30
Armor Class: 25 (Plate Armor 18, Shield +2, Dex +5)

Skills: Acrobatics (+5), Animal Handling (+5), Arcana (+11), Athletics (-3), Deception (+1), History (+11), Insight (+11), Intimidation (+1), Investigation (+5), Medicine (+11), Nature (+5), Perception (+11), Performance (+1), Persuasion (+11), Religion (+11), Sleight of Hand (+5), Stealth (+5), Survival (+5)

Feats: Alert, Great Weapon Master, Keen Mind

Spells: At this level, Elric can cast pretty much any spell at will, however Elric rarely has anything other than Summon and Conjure spells memorized and ready.

Elric of Melnibone is the greatest mage in the known world. His specialty is Conjuration and he is adept at summoning all manner of entities to aid him to include gods. Normally when encountered Elric will have recent access to his potions and his Strength and Constitution will be 15. When fighting, Elric will invariably use Stormbringer rather than cast spells, preferring to use magic only to solve great problems. Elric’s high Dex, Int and Wis are directly connected to his being an aspect of the Eternal Champion.

Potion of Invigoration: +10 Strength, +10 Constitution. While Elric is using his potions, his Strength and Constitution are 15 (+2), and has 170 Hit Points.

Ring of Kings: Allows Elric to summon Elemental-Lords, Beast-Lords and Plant-Lords as a Bonus Action. Upon summoning the entity, it must make a DC 20 save, if the save fails, the elemental must obey Elric, if the save succeeds, the summoned entity may decide for themselves if they wish to help Elric or not.

Stormbringer (Great Sword): +3 to Hit, damage 5d6+3. Upon a successful hit, Stormbringer reduces the target’s Constitution by 1d6 points. For each 2 points of Constitution drained in this manner, increase either Elric’s¬†Strength or Constitution by 1, up to a maximum of 20. Stormbringer also transfers half of the damage inflicted on the target to Elric. Elric’s hit points max out at 340. Stormbringer will continue to regenerate Elric until it becomes satiated after transferring 1000 hit points to Elric, at which point it looses interest in fighting and will no longer provide any benefits to Elric and will act as a normal weapon. Undead and constructs which have no life energy are unaffected by the Strength and Constitution drain. Any creature killed by Stormbringer can not be resurrected even by the most powerful of magic.

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