5th Edition Fafhrd and the Grey Mouser

In pure ability in their area specialty, Fafrd and The Grey Mouser are probably in the high tier 2 power level, but because both have spread outside their niches, both have become “Jack of all Trades” of sorts and are very capable of facing off with tier 3 opponents. I would like to say as well, these are very basic builds designed to give a feel for the characters, I did not invest any time in figuring out Archetypes or anything of that nature.

I was thinking about replacing the 1 level of Bard for Fafhrd with the Actor feat, this would probably be more faithful to the books because even a 1st level Bard can cast spells and Fafrhrd never did that in the books. I also considered replacing Grey Mousers 3 levels of Wizard for and replace it with Magic Initiate and Ritual Caster feats which would account for the bulk of the magic ability he demonstrated in the books. I opted for levels in different classes for the flexibility they provided to the characters.If you decide the feats are better options, remove the 1 level of Bard from Fafhrd and trade the 3 levels of Wizard for 2 levels of Fighter, so the Grey Mouser is Rogue 10/Fighter 3. You will also have to fiddle with their hit points a bit.


Fafhrd:
Str 19 (+4), Dex 17 (+3), Con 19 (+4)
Int 15 (+2), Wis 10 (+0), Cha 17 (+3)

Barbarian 10 / Rogue 3 / Bard 1

Hit Points 208 (10d12+3d8+1d8)
Armor Class: 17 (10 + 3 (Dex) + 4 (Unarmored defense))

Skills: Acrobatics (+3), Animal Handling (+0), Arcana (+2), Athletics (+9), Deception (+3), History (+2), Insight (+0), Intimidation (+3), Investigation (+7), Medicine (+0), Nature (+7), Perception (+5), Performance (+8), Persuasion (+8), Religion (+0), Sleight of Hand (+8), Stealth (+8), Survival (+5)

Feats: Alert, Athlete, Durable, Keen Mind, Savage Attacker, Tough, Weapon Master

Fafrd is not terribly different from Conan as a barbarian/thief. Fafhrd favored weapon is a Great sword, which refers to as Greywand and a dagger which he calls Heartseeker. He has also been known to use handaxes and Long bows as well.


The Grey Mouser:
Str 15 (+2), Dex 19 (+4), Con 17 (+3)
Int 16 (+3), Wis 11 (+0), Cha 17 (+3)

Rogue 10 / Wizard 3 / Fighter 1

Hit Points 150 (10d8+3d6+1d10)
Armor Class: 16 (11 (Leather Armor) +4 (Dex) +1 (Dual Wielder))

Skills: Acrobatics (+9), Animal Handling (+0), Arcana (+8), Athletics (+7), Deception (+3), History (+3), Insight (+5), Intimidation (+3), Investigation (+8), Medicine (+5), Nature (+3), Perception (+5), Performance (+3), Persuasion (+3), Religion (+8), Sleight of Hand (+9), Stealth (+9), Survival (+0)

Feats: Alert, Athlete, Dual Wielder, Keen Mind, Lucky, Observant, Skulker

Grey Mouser is a Dual weapon finese fighter, he uses a rapier and dagger combination to great effect. Grey Mouser rarely uses magic and tends toward utility magic rather than splashy fire or effect style magic.

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