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AbilityScores

Each ability partially describes your character and affects some of his or her actions.

Strength (Str) - Strength measures your characterís muscle and physical power. This ability is especially important for fighters because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry. Fighters with strength exceeding 15 gain a 10% experience bonus.

Dexterity (Dex) - Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for Thieves, but itís also high on the list for characters who typically wear no armor such as Magic Users, and for anyone who wants to be a skilled archer. Thieves with dexterity exceeding 15 gain a 10% experience bonus.

Constitution (Con) - Constitution represents your characterís health and stamina. A Constitution bonus increases a characterís hit points, so the ability is important for all classes.

Intelligence (Int) - Intelligence determines how well your character learns and reasons. This ability is important for Magic User because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. Itís also important for any character who wants to have a wide assortment of skills. Magic Users with an Intelligence exceeding 15 gain a 10% experience bonus.

Wisdom (Wis) - Wisdom describes a characterís willpower, common sense, perception, and intuition. While Intelligence represents oneís ability to analyze information, Wisdom represents being in tune with and aware of oneís surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. Clerics with a Wisdom exceeding 15 gain a 10% experience bonus.

Charisma (Cha) - Charisma measures a characterís force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Every creature has a Charisma score.

Ability Score Modifiers:

ScoreModifier
3-4-3
5-6-2
7-8-1
9-100
11-12+1
13-14+2
15-16+3
17-18+4

Donjons and Dragoons

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Page last modified on March 28, 2010, at 03:11 PM