Character Development in D&D
Let us bow our heads in a moment of silence for Anorak, my War Domain Cleric 1/Wizard 6. He was lost to a bad draw on a Deck of Many Things in tonights game. He drew Donjon and is now imprisoned somewhere unknown. He was kind of a dick, so he will be missed by no one.
I enjoyed playing Anorak, he was a proof of concept character I had been working on to resolve the “Wizard AC is supposed to suck” problem. The proof of concept worked really well and for awhile there, he had the best AC in the party. As he developed as a character, he became the party strategist who successfully turned the tide of three important battles. In spite of that I was kind of uncomfortable playing him, because he had also developed into kind of a jerk. I had not intended for him to be as such, but went in that direction anyway. Don’t get me wrong, I did not hate playing him, in fact just the opposite. Yes, he was uncomfortable to play him, but he was also a deeply interesting character to play.
Sometimes characters develop in ways you really never intended, sometimes this is fun , and sometimes its uncomfortable. It could easily be argued that I had total control over the character and could have made him not a jerk. I don’t agree with that entirely, a good roleplayer allows events to change the character, the character should react and respond as events unfold. Like people in real life, characters in D&D should respond to those changes. In real life, when bad things happen to us, we either rise up to the occasion or we sink into the swamp. I have had many characters rise up to the occasion, in Anorak’s case, he was sinking into the swamp, not unlike a soldier with untreated PTDS. He was doing increasingly dangerous things, and at one point he coldly unloaded a Wand of Fireballs into an enemy with one of his team members standing right next to her, with no regard for the other characters life or safety, yeah he was being a dick and this ultimately lead to his removal from the game as karma took its toll.
While I am sure the other players are not sad to see Anorak go, I kind of am. Not only was he an interesting experiment in game mechanics, but he was an interesting experiment in how being a professional dungeon crawler might adversely affect someones emotional well being. Not all adventurers are cut out for the work, not all characters are meant to be the hero of the story, even if at the beginning, it looks like he is.